Again, thanks for all the nice comments. These really give me motivation to continue.
I also feel that the whole "unsolved mysteries" section and "in-depth story analysis" are probably the most interesting. Now to make sure: these are actually pretty short. Just 6-8 pages, though I have realized that trying to translate Japanese usually makes you end up with an English text 2 times the length :-)
Because these "unsolved mysteries" are sometimes just 2-3 paragraphs, I'm confident I will be able to translate these quickly and give you some new info in regular intervals. I'm just thinking now if I want to add them all to this thread or if I should make a new thread for each one. I don't want to interrupt an ongoing discussion by posting something new/entirely different. What do you say?
Now to leave you with something more, because I feel giddy with excitement about this, here is just a short tidbit from the "Producer&Director" interview. Toriyama and Yoshinori Kitase talk, among other thins, about the DLC that might have been:
- The Snow-DLC was supposed to have a racing mini-game. You would take the Shiva Bike (as seen in FF13) for a spin through the Archylte Steppe. You would also fight monsters along the track. Here's a concept:
http://imageshack.us...594/scan1sg.jpg
On the bottom left you have your boost bar. Your goal would have been to defeat 30 monsters. You would have abilities like jumping, spinning, drifting and some sort of water spell.
Toriyama says they even used this racing system as basis for the chocobo racing mini-game. Why they didn't release this, he does not say...
- There was supposed to be Hope DLC, of which they even finished the interface. It would have been sort of a adventure game using live-trigger events, situated in Augusta Tower
http://imageshack.us...811/scan2ss.jpg
The goal would have been to stop Alyssa from killing Hope (though not specified in the interview, I'm guessing he's talking about Duplicate Alyssa in the Proto-Falcie Adam time-line). You would happen upon terminals, where you would have to make some decision that would let you continue onward or end directly in game-over.
It would be some sort of puzzle, where you would have to figure out technical things like "redirect commands to terminal yadayada...". But at the end of the day it was all about guessing, the point being to having to redo this mini-game over and over again, each time learning what the right "answers" at the terminal were.