Je viens de récupérer le Vampire et du coup je me suis lancé à la conquête des capacités génomes, il y en a effectivement certaines qu'on est censé récupérer avant le chapitre 5, la liste de toutes les capacités (j'ai mis en gras celles à prendre au chap.4) :[spoiler]
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|Name: Curse | MP Cost: 12|
|Effects : Lower Physical attack and Physical Defense of one target. |
|Location : Magician (Underflow, Volcano Cave, before entering Fire Temple) |
| If after Chapter 4, Specter *Harena Ruins B2 & Dimension's hasp B8|
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|Name: Venom | MP Cost: 6 |
|Effects : A physical attack on one target that adds a poison effect. |
|Location : Red Flan (Underflow, Volcano Cave, before entering Fire Temple) |
| If after Chapter 4, Dimension's Hasp B8 |
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|Name: Wing Scale | MP Cost: 8 |
|Effects : A physical attack on one target that adds a confuse effect. |
|Location : Great Moth (Vestment Cave 1F) |
| If after Chapter 4, Dimension's Hasp B6 |
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|Name: Dual Attack | MP Cost: 15|
|Effects : Two attacks on random targets |
|Location : Catamount (Witherwoods) |
| If after Chapter 4, Dimension's Hasp B6 |
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|Name: Chomp | MP Cost: 10|
|Effects : Reduce one target's HP to 1. |
|Location : Valtora (Eisenburg Region) |
| If after Chapter 4, Dimension's Hasp B5 |
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|Name: Paralyzing Protein | MP Cost: 10|
|Effects : A physical attack on one target that adds a paralyze effect. |
|Location : Alraune (Florem Region) |
| If after Chapter 4, Dimension's Hasp B6 |
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|Name: Blaster | MP Cost: 20|
|Effects : Cause Paralyse on all targets. |
|Location : Skuld (Twilight Ruins) |
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|Name: Hellfire | MP Cost: 30|
|Effects : A fire-based physical attack on all targets. |
|Location : Cerberus (Vampire Castle) / Orthros (Wind Temple Boss) |
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|Name: Deep Freeze | MP Cost: 30|
|Effects : A water-based physical attack on all targets. |
|Location : Orthros (Wind Temple Boss) |
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|Name: Blizzard | MP Cost: 16|
|Effects : Deals Ice damage on all targets. |
|Location : Ice Golem (Eternia Council Headquarters) |
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|Name: Aqua Regia | MP Cost: 24|
|Effects : A physical attack on one target that lower Physical Defense. |
|Location : Rusalka (Water Temple Boss) |
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|Name: Tornado | MP Cost: 16|
|Effects : Deals wind damage on all targets. |
|Location : Rukh (Florem region) |
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|Name: Melt Storm | MP Cost: 24|
|Effects : Deals fire damage on all targets and redue physical defense. |
|Location : Flame Moth (Underflow, Chapter 5 and later) |
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|Name: Energy Burst | BP Cost: 1 |
|Effects : Deals high physical damage on all targets. |
|Location : Chaugmar (Fire Temple Boss) / Lester (Vampire Castle Boss) |
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|Name: Fireball | MP Cost: 16|
|Effects : A fire-based attack one target that pierces physical defense. |
|Location : D'Gon (Witherwoods) |
| If after Chapter 4, Dimension's Hasp B7 |
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|Name: Bone Crush | BP Cost: 2 |
|Effects : Attack all-more damage done to injured enemies. |
| *Does not work on bosses. |
|Location : Lester (Vampire Castle Boss), Skull Lancer (Mythril Mines) |
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|Name: White Wind | MP Cost: 40|
|Effects : Recover HP for all allies. |
|Location : Aero Lantern (Wind Temple) |
| If after Chapter 4, Dimension's Hasp B7 |
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|Name: Sandstorm | MP Cost: 20|
|Effects : An earth/physical attack on all targets that adds a blind effect. |
|Location : Sand Worm (Harena Ruins, Anchiem Region) |
| If after Chapter 4, Dimension's Hasp B2 |
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|Name: Lullaby | MP Cost: 12|
|Effects 😛ut all enemies to sleep. |
|Location : Treant (Florem Region, Forest area near Witherwoods) |
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|Name: Earthquake | MP Cost: 30|
|Effects : An earth based physical attack on all targets. |
|Location : Soil Eater (Eisenburg Region) |
| If after Chapter 4, Dimension's Hasp B5 |
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|Name: Firaja | MP Cost: 99|
|Effects : A fire-based magic attack on all targets. |
|Location : Belphegor (Nemesis sent by Square Enix on Norende Reconstruction) |
| Beelzebub Alpha / Beelzebub Beta |
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|Name: Blizzaja | MP Cost: 99|
|Effects : A water-based magic attack on all targets. |
|Location : Mammon (Nemesis sent by Square Enix on Norende Reconstruction) |
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|Name: Thundaja | MP Cost: 99|
|Effects : A lighting-based magic attack on all targets. |
|Location : Asmodeus (Nemesis sent by Square Enix on Norende Reconstruction) |
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Sinon j'ai bien levelé le Maître des Esprits pensant que ça allait m'aider pour les dragons et je suis pas convaincu, j'trouve que ça prend beaucoup de PB ou MP pour se protéger et les protections sont trop éphémères, je préfère nettement mon combo Maitre des Potions/ Mage Blanc, par contre la capacité passive Sainteté du Maitre des Esprits mise sur un Maitre des Potions ça multiplie par 5 l'efficacité de la magie blanche (!) et cela juste pour 2 points de compétences (comme Maitre Guérisseur est la compétence par défaut du Maitre des Potions).
Du coup pas besoin de booster le Psy suffit de se concentrer sur la défense et l'esquive et on a un soigneur increvable qui en plus peut utiliser les attaques et combinaisons puissantes du Maitre des Potions.