This thread leads to a never-ending discussion.
I think that we should change the category system.
Calling an rpg "action-rpg" or "classic-rpg" is too short end reductive.
There are action rpgs with turn based battles, adventure games with turn-based battles, shooting games with rpg character evolution and exploration, strategic games with caharacter evolving and turn based battles...
For example, the world "classic", if you mean "historycal" you should remember that oldest rpgs were action or text adventures. And the line between FPS and Dungeon rpgs, when there was only 2D graphic they are considered dungeon and with 3d graphic they are considered FPS ? I don't like that.
I think we should redo the category system focusing on:
Graphic: 2D - 3D
Type: Action - Board - Free Roam - Strategic - Tactical - Text
Battle: Action - Shooting - Text - Turn Based
View (game): First Person - Isometric - Side View - Third Person - Top View
View (battle): First Person - Isometric - Side View - Third Person - Top View
and add notes for VERY borderline games
so we can have, for example:
- Actraiser -
Graphic: 2D
Type: Action/Strategic
Battle: Action
View (game): Top View
View (battle): Side View
-Zelda: Majora's -
Graphic: 3D
Type: Action/Free Roam
Battle: Action
View (in game): Third Person
View (in battle): Third Person
- Castlevania: Symphony of the Night -
Graphic: 2D
Type: Action/Free Roam
Battle: Action
View (game): Side View
View (battle): Side View
- Final Fantasy 6 -
Graphic: 2D
Type: Free Roam
Battle: Turn Based
View (game): Top View
View (battle): Side View
- Oblivion -
Graphic: 3D
Type: Action/Free Roam
Battle: Action
View (game): First Person/Third Person
View (battle): First Person/Third Person
- Vagrant Story -
Graphic: 3D
Type: Action/Free Roam
Battle: Action/Turn Based
View (game): Third Person
View (battle): Third Person