Surprised at Nintendo's willingness to shake up Zelda formulas
Loved the item rental/purchase system; makes it genuinely scary when you're about to die
Heart piece puzzles are still clever despite having access to all the items whenever you want
No more map items to grab in dungeons, layout is shown right away; doesn't dumb down the experience
Seemed to really love the turning-Link-into-a-drawing mechanic; says it forces you to look at the entire game from a different point of view instead of just solving puzzles and moving on
"As if some of the best dungeons in Zelda history weren't enough, they typically end with some of the best bosses Link has ever encountered"
Some bosses return from LttP, most are brand new
Completely free to do dungeons in whatever order, no number system or NPCs that tell you where to go next
Freeing to wander the map and explore at your leisure
World map laid out in same manner as LttP, but not copy-paste job; lots of tweaks to aid traversal and exploration
"I wouldn't change anything about this game"