Tiens je suis tombé sur cette page : http://www.deusex-online.com/
Je pense pas que ça ait un rapport avec un futur jeu sinon y'aurait un nom de studio...
Justement j'ai envoyé un courrier à Junction Point, le studio où bosse Warren Spector sur ce sujet :
(ne riez pas)
[url="http://java%20script:void(0);"]<input type="button" value="Voir Spoiler"/>[/url]The game of my dreams
Hello,
I write this long long e-mail to you, maybe for nothing, maybe for something. I'm French so my english isn't perfect, so excuse me ^^. My way of write such a kind of mail is really weird, but… "Tant pis".
I'm fond of Cyberpunk worlds and the best cyberpunk game I ever played is "Deus Ex". I loved also "Deux Ex 2", which had some points better than the first and other badder than it.
I'm also a MMORP gamer and I'm very bored by the games I see. Always Med-Fan games, trying to be liked by all the people, but never innovating so much. OK, please don't go… You're right I'm going to talk of my dream of a Cyberpunk MMORPG, but I really have some ideas. I do not want another MMORPG like the ones I see each year.
MMORPGames could be so better than all of this. So I really would like you to read the ideas I have, and take them in consideration.
First of it, a cyberpunk MMORPG has to be a first person shooter, like Neocron2 is (I never played to it). Next, it has to be designed to make the Role Play possible and desirable.
It can't use the system of always resurrecting and 80 level characters.
I imagine a game, where my character, when I create it, is customized. But I do not choose a job, like in many games. My character can be what I want, when I want. It's just Role Play. So I choose a specialty at the beginning, but in the game, I could be trained to another specialty. My character could be a mercenary, a politician, a trader… I choose it myself, but it's not written in my character sheet.
We could choose a number of specialties, between combat specialties (gun, rifle, speed, camouflage…), social specialties, trading specialties… But this is just a starting specialty. It can change during the game.
I choose also my equipment, weapon, clothes (It has to be fashionable and social wearing, combat wearing, from head to feet), and an appearance (It has to be many possibilities of customizing the character. My character has to be different from the others, no clones).
I also choose a faction, because like in Deus Ex, a cyberpunk world must have many factions, decided in the background of the game. But another time, it can't be fixed; it just set the place where I start. Next I could decide to change the faction I work for.
In the game, it has to be many kinds of gaming. Many people don't like Role Play so some servers could be specialized in combat and others to Role Play. Some servers could also not be PvP everywhere; we could imagine many types of servers. In a role play server, the players fight when It is necessary. But all zones are PvP.
The whole world of the game is a huge city, with many different districts. There is like a Chinatown, a typical New-York… Maybe a sort of cyberpunk version of a GTA city.
The city has to contain places where factions can customize a QG. I don't know if it's really possible in a MMORPG, because there are too many players. But we can imagine a voting system. When a player is part of a faction for a long time, he can vote for a leader. The leader has made his campaign and is elected. He can now decide of the way the QG is build. We can imagine different roles and different elections. The power would be shared out between some players. This is maybe the most difficult part to devise.
Now the character life:
Like I said, an immortal character, like in all the actual MMORPG, is unthinkable. The player has to be stressed to lose his bonus. During the game, the character wins experience using his abilities. If he kills a number of other characters with his rifle, he earns a level with this type of weapon. But a character should not have all the bonuses. He needs to be specialized in some fields, but not in all. Because when he dies, he would lose all the bonuses. And if he lose too much bonuses, the player could be very irritated ^^.
So the characters may be very "volatile". But when one dies, the player can keep it. So the character doesn't die "Role Play talking" if the player doesn't want it. It's just a levels losing.
The actual MMORPG are too much dedicated to leveling. So in the game I imagine, the leveling would not be a central point of the game. Because leveling is the most boring thing in MMORPGames. It makes the gameplay very very repetitive.
Finally (for now); the atmosphere:
Atmosphere has to be typically cyberpunk. All MMORPG turns around "pretty" worlds, with great nature, cell shading or HDR. It has no meaning to make the same another time. This world would be dark and disturbing. The effects of lights and shadows are really important. We would rarely see the sunlight (because of the pollution maybe).
Music is maybe the most important thing in the atmosphere. The Deus Ex and Deus Ex 2 composers had made a really great job. These are ones of the best games OST I ever heard.
For now I think I had finished. I described to you the game I dream of, but with some changing (or not, please ^^), It could also be a commercial success. Because with the numerous Med-Fan games, like WoW, Warhammer, Age of Conan, it really has no meaning to make another one. The studio which would make a cyberpunk MMORPG will be the second one. And the first one made Neocron2, wich is an old game.
So thank you if you had read me. I know that Warren Spector is not anymore in charge of Deux Ex but I written this to you because I rely on him. He did a great game, far away from commercial expectations, and this game is now cult for thousands and thousands of players. Make a game not expected is not incompatible with a commercial success.
So I will be pleased to listen to your opinion about all this, even I haven't a great hope to see such a game coming out. I can also answer to any question.
Best Regards.
Bon le fait est qu'ils ne font pas de mmo, donc j'ai aucun espoir de voir ça les inspirer. Mais bon, j'espère avoir au moins une réponse.